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	<id>https://vlwiki.phinetwork.ch/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cyberonkel99</id>
	<title>VoxeLibre Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vlwiki.phinetwork.ch/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cyberonkel99"/>
	<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php/Special:Contributions/Cyberonkel99"/>
	<updated>2026-04-26T10:51:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Villager&amp;diff=186</id>
		<title>Villager</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Villager&amp;diff=186"/>
		<updated>2025-07-11T12:45:00Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: Created page with &amp;quot;Villagers are friendly mobs living in villages. They spawn naturally only in villages generated by mapgen.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villagers are friendly mobs living in villages. They spawn naturally only in villages generated by mapgen.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Importing_from_Minecraft&amp;diff=184</id>
		<title>Importing from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Importing_from_Minecraft&amp;diff=184"/>
		<updated>2025-06-18T18:31:56Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you play(ed) Minecraft before and wish to continue in VoxeLibre, and you have big builds you spent endless hours in creation, it would be of interest to be able to transfer those builds into a VoxeLibre world. This process consists of mainly two steps: you will have to &lt;br /&gt;
* convert a Minecraft world into a Luanti world&lt;br /&gt;
* convert a Minecraft schematic into a Luanti schematic&lt;br /&gt;
&lt;br /&gt;
I will describe the process I used, as I wanted to continue my work on a build of Mt. Saint Michel in a non Microsoft environment. I played Minecraft Java on a exaroton server.&lt;br /&gt;
&lt;br /&gt;
===Prepare your VoxeLibre game===&lt;br /&gt;
You will need additional Mods to achieve this goal. Install from ContentDB&lt;br /&gt;
* [https://content.luanti.org/packages/sfan5/worldedit/ Worldedit]&lt;br /&gt;
* [https://content.luanti.org/packages/IRI/worldedit_bigschems/ Worldedit Big Schematics Handling] &lt;br /&gt;
and activate them.&lt;br /&gt;
&lt;br /&gt;
=== Convert Minecraft world into Luanti world ===&lt;br /&gt;
To be able to convert the world, you have to download the world from the server. In your downloads, you should have now a folder /world.&lt;br /&gt;
&lt;br /&gt;
Conversion is done with a fork of mc2mt from DragonWrangler1 (see [https://github.com/DragonWrangler1/mc2mt here]). Usage is straight forward: Open your terminal, move to the mc2mt folder and type&lt;br /&gt;
&amp;lt;pre&amp;gt;usage: mc2mt.py [OPTIONS] input output&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Input and output describes the world folder from Minecraft, output the folder for the generated Luanti world. Use paths relative to your mc2mt folder.&lt;br /&gt;
&lt;br /&gt;
You can add optional arguments as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help            show this help message and exit&lt;br /&gt;
  -m MOD                Load mod from json file&lt;br /&gt;
  -d                    Disable all mods&lt;br /&gt;
  -e                    Enable all mods&lt;br /&gt;
  -u                    Unknown blocks will be converted to air&lt;br /&gt;
  -q                    Do not report unknown blocks&lt;br /&gt;
  --disable_MOD         Disable mod MOD&lt;br /&gt;
  --enable_MOD          Enable mod MOD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conversion will take quite a lot of time, in my run without any optional arguments, I had just the time to drink several coffees (several hours).&lt;br /&gt;
&lt;br /&gt;
===Define new world===&lt;br /&gt;
Place the folder you generated in the conversion step in /worlds of your minetest/luanti installation (local or on your server). As you have multiple worlds now, you will now have to define the world when you start the server:&lt;br /&gt;
&amp;lt;pre&amp;gt;bin/luantiserver --gameid VoxeLibre --worldname newworld&amp;lt;/pre&amp;gt;&lt;br /&gt;
Before you start your journey in this new world, a word about height: See level is at 63 in minecraft, but at 0 in Minetest/Luanti. You will probably start at a low level, possibly in a wall. So, it&#039;s probably wise to attribute you the teleport priv and be prepared to teleport you immediatly at a higher point, when you start.&lt;br /&gt;
You could now play in this world – but you will see, that the conversion is not perfect. There are big holes in your world, the underground (which reaches deeper in Minecraft) is probably void. Therefore, you will probably just copy a region of interest with your builds and paste it in your standard world.&lt;br /&gt;
&lt;br /&gt;
===Save schematic in your new world===&lt;br /&gt;
Start your new world and go find your region of interest (the coordinates will be similar to Minecraft). You will now have to define the region to save as schematic. The region to define is a cuboid. You define the lower left corner as pos 1 and the upper right corner as pos 2. You can use the the Worldedit wand tool (left click = pos 1, right click = pos 2) or you can use the command &lt;br /&gt;
&amp;lt;pre&amp;gt;//p set&amp;lt;/pre&amp;gt;&lt;br /&gt;
The system will ask you then to punch the blocks to set pos 1 and then pos 2. Note the coordinates of those 2 positions, you will need this to place the region in your standard world.&lt;br /&gt;
You can save this region now as schematic by using the command&lt;br /&gt;
&amp;lt;pre&amp;gt;//bigmtschemcreate \&amp;lt;folder_name\&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
The schematic will be saved in your new world. &lt;br /&gt;
&lt;br /&gt;
===Place schematic in your standard world===&lt;br /&gt;
Finally, you have to place the schematic in your standard world. First, copy the /schem folder from your new world folder into the folder of your standard world (probably /world) and start your game with the standard world.&lt;br /&gt;
To be able to place this schematic, you have to define a region with the same dimensions. Define this region by setting again pos 1 and pos 2. Enter the command &lt;br /&gt;
&amp;lt;pre&amp;gt;//bigmtschemplace \&amp;lt;folder_name\&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
The import will start at position 1 of your WorldEdit region which will be the lower left corner of the cuboid to be imported.&lt;br /&gt;
&lt;br /&gt;
Et voilà! You are all done. You will probably have to rework some details of your build. You will see, that stairs and torches are not imported correctly, as param2 is not interpreted correctly.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=183</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=183"/>
		<updated>2025-06-12T21:53:40Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. [[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. [[File:Truss_Bridge.png|200px|thumb|left|Truss bridge]] vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods.&lt;br /&gt;
&lt;br /&gt;
Placing the truss elements can be a pain. Consider to set e.g. dirt as temporary blocks just to place the truss element. Many truss elements are two blocks wide. Most truss elements are placed starting on the left lower block. Build of those truss elements demands a lot of iron. If you play in survival mode, you will want to have a high yield iron farm first!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=182</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=182"/>
		<updated>2025-06-12T21:53:16Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. [[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods. [[File:Truss_Bridge.png|200px|thumb|left|Truss bridge]]&lt;br /&gt;
&lt;br /&gt;
Placing the truss elements can be a pain. Consider to set e.g. dirt as temporary blocks just to place the truss element. Many truss elements are two blocks wide. Most truss elements are placed starting on the left lower block. Build of those truss elements demands a lot of iron. If you play in survival mode, you will want to have a high yield iron farm first!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=181</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=181"/>
		<updated>2025-06-12T21:52:37Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. [[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods. [[File:Truss_Bridge.png|200px|thumb|left|Truss bridge]]&lt;br /&gt;
&lt;br /&gt;
Placing the truss elements can be a pain. Consider to set e.g. dirt as temporary blocks just to place the truss element. Many truss elements are two blocks wide. Most truss elements are placed starting on the left lower block. Build of those truss elements demands a lot of iron. You will want to have a high yield iron farm first!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=180</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=180"/>
		<updated>2025-06-12T21:48:46Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. [[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods. [[File:Truss_Bridge.png|200px|thumb|left|Truss bridge]]&lt;br /&gt;
&lt;br /&gt;
Placing the truss elements can be a pain. Consider to set e.g. dirt as temporary blocks just to place the truss element. Many truss elements are two blocks wide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=File:Truss_Bridge.png&amp;diff=179</id>
		<title>File:Truss Bridge.png</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=File:Truss_Bridge.png&amp;diff=179"/>
		<updated>2025-06-12T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=178</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=178"/>
		<updated>2025-06-12T21:46:15Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. [[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods.&lt;br /&gt;
&lt;br /&gt;
Placing the truss elements can be a pain. Consider to set e.g. dirt as temporary blocks just to place the truss element. Many truss elements are two blocks wide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=177</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=177"/>
		<updated>2025-06-12T21:24:12Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. [[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=176</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=176"/>
		<updated>2025-06-12T21:23:53Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. [[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=175</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=175"/>
		<updated>2025-06-12T21:23:26Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=174</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=174"/>
		<updated>2025-06-12T21:22:17Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=173</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=173"/>
		<updated>2025-06-12T21:22:05Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure. vlbridger contains different sizes of truss elements, crafted from steel rods. You start to build some steel rods (in VoxeLibre with iron ingots) and start to build truss elements using the steel rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=172</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=172"/>
		<updated>2025-06-12T21:10:47Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=171</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=171"/>
		<updated>2025-06-12T21:01:48Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
or download it from the [https://mavori.ch/forgejo/yunomavori/vlbridger repo] and copy it to the mod folder. &lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges are a classic bridge type. They use a truss structure on the upper part of the bridge, sometimes combined with a truss substructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=170</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=170"/>
		<updated>2025-06-12T20:50:35Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
&amp;lt;pre&amp;gt;https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges &lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=169</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=169"/>
		<updated>2025-06-12T20:48:04Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. This fork replaces the blocks from minetest_game&#039;s default by mcl-blocks. vlbridger adds additional blocks for the build of suspension bridges, allowing a more realistic build of the main cable of a suspension bridge. Install the mod with&lt;br /&gt;
 git clone https://mavori.ch/forgejo/yunomavori/vlbridger.git&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trestle bridge ===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
&lt;br /&gt;
=== Truss bridge===&lt;br /&gt;
Truss bridges &lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=168</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=168"/>
		<updated>2025-06-12T20:43:16Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. vlbridger is still in development, but the [https://mavori.ch/forgejo/yunomavori/vlbridger actual version] works just fine now. &lt;br /&gt;
As the original mod uses &amp;quot;default&amp;quot; (main block definition in minetest_game), the definition of the nodes and crafting instructions have to be adapted to VoxeLibre. The textures can be used without any problem.&lt;br /&gt;
&lt;br /&gt;
===Trestle bridge===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;br /&gt;
&lt;br /&gt;
===Truss bridge===&lt;br /&gt;
Truss bridges &lt;br /&gt;
&lt;br /&gt;
===Suspension bridge===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=167</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=167"/>
		<updated>2025-06-12T20:11:41Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: /* Pipeworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Tunnelmaker===&lt;br /&gt;
If you intend to build larger railways, you will want to use [https://content.luanti.org/packages/kestral/tunnelmaker/ Tunnelmaker]. To make it work in VoxeLibre, you have to change the mod.conf, as it has &#039;default&#039; as dependency. This mod helps not only to build tunnels, but generates gravel beds to place to rails on it. Shift + left click opens a menu for a simple configuration, right click adds three blocks of railway (without rails) in the chosen direction. &lt;br /&gt;
&lt;br /&gt;
===VLBridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is VLBridger, a mod intended to build impressive bridges. This mod is based on Bridger, written for minetest_game and adds additional Elements to build more realistic suspension bridges. The source to git clone this mod can be found here: [https://mavori.ch/forgejo/yunomavori/vlbridger VLBridger]. The [[Bridger Tutorial]] describes the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;br /&gt;
&lt;br /&gt;
===Pipeworks===&lt;br /&gt;
Pipeworks adds a full system for transport of blocks and fluids. Nice mod with a few limitations. Allows to teleport items into remote chests, sorting, autocrafting. Water transport works, but tanks are not functional right now. You have to install the fakelib and basic_materials first. There is a comprehensive [https://github.com/mt-mods/pipeworks/wiki wiki for Pipeworks].&lt;br /&gt;
&lt;br /&gt;
=== Death Position ===&lt;br /&gt;
Each of us has experienced the situation to die in the Nether or a fare distant position hard to reach. This mod adds the command /death_pos to be teleported to the last death position. [https://github.com/BrownHedgehog78/death_pos Source to repo].&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=166</id>
		<title>Advanced Trains in VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=166"/>
		<updated>2025-06-10T22:54:04Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a general introduction to advtrains you should read the extensive [https://advtrains.de/wiki/doku.php documentation]. I will just mention some basic principles and focus on some special aspects in the use of Advtrains in VoxeLibre. Advtrains is a comprehensive and complex system – I do not pretend to understand the system in full. Any additional info is welcome!&lt;br /&gt;
&lt;br /&gt;
Advtrains is a modpack, consisting of several mods. Download and install the newest version from [https://git.bananach.space/advtrains.git/ advtrains.git]. The mod serialize_lib (from the modpack) must be initialized before advtrains.&lt;br /&gt;
&lt;br /&gt;
I suggest to install additional mods: [https://content.luanti.org/packages/?q=advtrains_crafting_compatibility_patch advtrains_crafting_compatibility_patch] (to help in crafting in survival), [https://content.luanti.org/packages/?q=advtrains_attachment_offset_patch advtrains_attachment_offset_patch] (to help mount the trains, correcting a luanti error) and [https://github.com/Montandalar/advtrains_platform_mcla/tree/master advtrains_platform_mcla] (to have platforms for railway stations).&lt;br /&gt;
&lt;br /&gt;
The modpack does not contain any trains. You find quite a lot of available trains in the [https://content.luanti.org/ ContentDB]. Many of them have &#039;default&#039; as dependency. If this is the case, you will have to change the mod.conf (delete this dependency) and change every occurence of default in the code. In most cases, you have to look for the crafting recipes. Just replace the default blocks by VoxeLibre blocks. E.g. default:steelblock becomes mcl_core:ironblock.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=165</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=165"/>
		<updated>2025-06-10T22:49:14Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Tunnelmaker===&lt;br /&gt;
If you intend to build larger railways, you will want to use [https://content.luanti.org/packages/kestral/tunnelmaker/ Tunnelmaker]. To make it work in VoxeLibre, you have to change the mod.conf, as it has &#039;default&#039; as dependency. This mod helps not only to build tunnels, but generates gravel beds to place to rails on it. Shift + left click opens a menu for a simple configuration, right click adds three blocks of railway (without rails) in the chosen direction. &lt;br /&gt;
&lt;br /&gt;
===VLBridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is VLBridger, a mod intended to build impressive bridges. This mod is based on Bridger, written for minetest_game and adds additional Elements to build more realistic suspension bridges. The source to git clone this mod can be found here: [https://mavori.ch/forgejo/yunomavori/vlbridger VLBridger]. The [[Bridger Tutorial]] describes the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;br /&gt;
&lt;br /&gt;
===Pipeworks===&lt;br /&gt;
Pipeworks adds a full system for transport of blocks and fluids. Tested just items for now. Allows to teleport items into remote chests, sorting, autocrafting. You have to install the fakelib and basic_materials first. There is a comprehensive [https://github.com/mt-mods/pipeworks/wiki wiki for Pipeworks].&lt;br /&gt;
&lt;br /&gt;
=== Death Position ===&lt;br /&gt;
Each of us has experienced the situation to die in the Nether or a fare distant position hard to reach. This mod adds the command /death_pos to be teleported to the last death position. [https://github.com/BrownHedgehog78/death_pos Source to repo].&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=164</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=164"/>
		<updated>2025-06-10T22:42:05Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===VLBridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is VLBridger, a mod intended to build impressive bridges. This mod is based on Bridger, written for minetest_game and adds additional Elements to build more realistic suspension bridges. The source to git clone this mod can be found here: [https://mavori.ch/forgejo/yunomavori/vlbridger VLBridger]. The [[Bridger Tutorial]] describes the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;br /&gt;
&lt;br /&gt;
===Pipeworks===&lt;br /&gt;
Pipeworks adds a full system for transport of blocks and fluids. Tested just items for now. Allows to teleport items into remote chests, sorting, autocrafting. You have to install the fakelib and basic_materials first. There is a comprehensive [https://github.com/mt-mods/pipeworks/wiki wiki for Pipeworks].&lt;br /&gt;
&lt;br /&gt;
=== Death Position ===&lt;br /&gt;
Each of us has experienced the situation to die in the Nether or a fare distant position hard to reach. This mod adds the command /death_pos to be teleported to the last death position. [https://github.com/BrownHedgehog78/death_pos Source to repo].&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=163</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=163"/>
		<updated>2025-06-10T22:37:33Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===VLBridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is VLBridger, a mod intended to build impressive bridges. This mod is based on Bridger, written for minetest_game and adds additional Elements to build more realistic suspension bridges. The source to git clone this mod can be found here: [https://mavori.ch/forgejo/yunomavori/vlbridger VLBridger]. The [[Bridger Tutorial]] describes the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;br /&gt;
&lt;br /&gt;
===Pipeworks===&lt;br /&gt;
Pipeworks adds a full system for transport of blocks and fluids. Tested just items for now. Allows to teleport items into remote chests, sorting, autocrafting. &lt;br /&gt;
&lt;br /&gt;
=== Death Position ===&lt;br /&gt;
Each of us has experienced the situation to die in the Nether or a fare distant position hard to reach. This mod adds the command /death_pos to be teleported to the last death position. [https://github.com/BrownHedgehog78/death_pos Source to repo].&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=162</id>
		<title>Advanced Trains in VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=162"/>
		<updated>2025-06-09T20:21:27Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a general introduction to advtrains you should read the extensive [https://advtrains.de/wiki/doku.php documentation]. I will just mention some basic principles and focus on some special aspects in the use of Advtrains in VoxeLibre. Advtrains is a comprehensive and complex system – I do not pretend to understand the system in full. Any additional info is welcome!&lt;br /&gt;
&lt;br /&gt;
Advtrains is a modpack, consisting of several mods. Download and install the newest version from [https://git.bananach.space/advtrains.git/ advtrains.git]. The mod serialize_lib (from the modpack) must be initialized before advtrains.&lt;br /&gt;
&lt;br /&gt;
I suggest to install additional mods: [https://content.luanti.org/packages/?q=advtrains_crafting_compatibility_patch advtrains_crafting_compatibility_patch] (to help in crafting in survival), [https://content.luanti.org/packages/?q=advtrains_attachment_offset_patch advtrains_attachment_offset_patch] (to help mount the trains, correcting a luanti error) and [https://github.com/Montandalar/advtrains_platform_mcla/tree/master advtrains_platform_mcla] (to have platforms for railway stations).&lt;br /&gt;
&lt;br /&gt;
The modpack does not contain any trains. You find quite a lot of available trains in the [https://content.luanti.org/ ContentDB]. Most train mods have d&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=161</id>
		<title>Advanced Trains in VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=161"/>
		<updated>2025-06-09T20:16:47Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a general introduction to advtrains you should read the extensive [https://advtrains.de/wiki/doku.php documentation]. I will just mention some basic principles and focus on some special aspects in the use of Advtrains in VoxeLibre. Advtrains is a comprehensive and complex system – I do not pretend to understand the system in full. Any additional info is welcome!&lt;br /&gt;
&lt;br /&gt;
Advtrains is a modpack, consisting of several mods. Download and install the newest version from [https://git.bananach.space/advtrains.git/ advtrains.git]. The mod serialize_lib must be initialized before advtrains. &lt;br /&gt;
I suggest to install additional mods: [https://content.luanti.org/packages/?q=advtrains_crafting_compatibility_patch advtrains_crafting_compatibility_patch], [https://content.luanti.org/packages/?q=advtrains_attachment_offset_patch advtrains_attachment_offset_patch] and [https://github.com/Montandalar/advtrains_platform_mcla/tree/master advtrains_platform_mcla] to have platforms for railway stations.&lt;br /&gt;
&lt;br /&gt;
]. &lt;br /&gt;
&lt;br /&gt;
The modpack does not contain any trains. You find quite a lot of available trains in the [https://content.luanti.org/ ContentDB]. Most train mods have d&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=160</id>
		<title>Advanced Trains in VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=160"/>
		<updated>2025-06-09T20:06:17Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a general introduction to advtrains you should read the extensive [https://advtrains.de/wiki/doku.php documentation]. I will just mention some basic principles and focus on some special aspects in the use of Advtrains in VoxeLibre. Advtrains is a comprehensive and complex system – I do not pretend to understand the system in full. Any additional info is welcome!&lt;br /&gt;
&lt;br /&gt;
Advtrains is a modpack, consisting of several mods. Download and install the newest version from [https://git.bananach.space/advtrains.git/ advtrains.git]. The mod serialize_lib must be initialized before advtrains. The modpack does not contain any trains. You find quite a lot of available trains in the [https://content.luanti.org/ ContentDB].&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=159</id>
		<title>Advanced Trains in VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=159"/>
		<updated>2025-06-09T20:03:55Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a general introduction to advtrains you should read the extensive [https://advtrains.de/wiki/doku.php documentation]. I will just mention some basic principles and focus on some special aspects in the use of Advtrains in VoxeLibre. Advtrains is a comprehensive and complex system – I do not pretend to understand the system. Any additional info is welcome!&lt;br /&gt;
&lt;br /&gt;
Advtrains is a modpack, consisting of several mods. Download and install the newest version from [https://git.bananach.space/advtrains.git/ advtrains.git]. The mod serialize_lib must be initialized before advtrains. The modpack does not contain any trains. You find quite a lot of available trains in Contentdb&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=154</id>
		<title>Advanced Trains in VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Advanced_Trains_in_VoxeLibre&amp;diff=154"/>
		<updated>2025-05-26T09:08:27Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: Created page with &amp;quot;To be written ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be written ...&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=153</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=153"/>
		<updated>2025-05-26T09:07:16Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===VLBridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is VLBridger, a mod intended to build impressive bridges. This mod is based on Bridger, written for minetest_game and adds additional Elements to build more realistic suspension bridges. The source to git clone this mod can be found here: [https://mavori.ch/forgejo/yunomavori/vlbridger VLBridger]. The [[Bridger Tutorial]] describes the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;br /&gt;
&lt;br /&gt;
=== Death Position ===&lt;br /&gt;
Each of us has experienced the situation to die in the Nether or a fare distant position hard to reach. This mod adds the command /death_pos to be teleported to the last death position. [https://github.com/BrownHedgehog78/death_pos Source to repo].&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=152</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=152"/>
		<updated>2025-05-26T09:02:53Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: /* Bridger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===VLBridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is VLBridger, a mod intended to build impressive bridges. This mod is based on Bridger, written for minetest_game and adds additional Elements to build more realistic suspension bridges. The source to git clone this mod can be found here: [https://mavori.ch/forgejo/yunomavori/vlbridger VLBridger]. The [[Bridger Tutorial]] describes the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=VoxeLibre_Wiki&amp;diff=151</id>
		<title>VoxeLibre Wiki</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=VoxeLibre_Wiki&amp;diff=151"/>
		<updated>2025-04-24T17:03:54Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: /* Actual Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a game inspired by Minecraft for [https://www.luanti.org Luanti]. Forked from MineClone by davedevils. Developed by many people, see [https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CREDITS.md Credits] for a complete list.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
You have to install a luanti client on your local machine to play luanti games. On the Luanti [https://www.luanti.org/downloads/ downloadpage], you find client versions for many OS. Starting your client, you can play locally installed games or join games over an internet connection. After installation of the Luanti client, you can install VoxeLibre&lt;br /&gt;
&lt;br /&gt;
*automatically – install luanti and add voxelibre via built-in mod manager&lt;br /&gt;
*manually – download the desired version of VoxeLibre from the [https://git.minetest.land/VoxeLibre/VoxeLibre repository] and copy the folder to your folder with luanti mods (usually mods folder in the same directory as luanti)&lt;br /&gt;
&lt;br /&gt;
Running a [[Multiplayer Server]] on a server you run at home or on a VPS allows to play together with others over the internet.&lt;br /&gt;
&lt;br /&gt;
=== Current Version ===&lt;br /&gt;
Newest version of VoxeLibre is now 0.89. You find all information here: [https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md VoxeLibre_0_89].&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
Mods are functional entities of the game. Each Luanti game consists of several mods. A game, as VoxeLibre, can be adapted/expanded with additional mods. There is a vast number of mods available for luanti based games. Not all are compatible with VoxeLibre, but many of them. Mods are found in the [https://content.luanti.org/ ContentDB] of Luanti. Many mods have additional info in the repository. For some of the [[mods]], there are additional infos on this page too.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
You start in a randomly-generated world made entirely of cubes. You can explore the world and dig and build almost every block in the world to create new structures. You can choose to play in a “survival mode” in which you have to fight monsters and hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming, building machines, and so on Or you can play in “creative mode” in which you can build almost anything instantly.&lt;br /&gt;
&lt;br /&gt;
There is no goal. It&#039;s a sandbox game, you build your game within the existing world. You [[survive]] by fighting against hostile [[Mobs]] and hunger. You [[collect]] items using different [[tools]] or [[mine]] for [[ores]] and other [[treasures]]. Start [[farming]] using [[seeds]] or [[vegetables]] and [[harvest]] to [[eat]] and [[trade]]. You gain [[experience]] by [[killing]] monsters, mining ores or trading with villagers and can use your experience to [[enchant]] [[tools]] and [[weapons]]. Build your own world with collected or [[craft]]ed blocks – the only limit is your imagination! Build a [[railway]] system and have fun with [[minecarts]]. [[Redstone]] circuits allow complex mechanics. Play in creative mode, if you just want to build and create, without disturbances from hostile mobs.&lt;br /&gt;
&lt;br /&gt;
[[Dimensions]]&lt;br /&gt;
The realms accessible within VoxeLibre. There are three dimensions: The [[overworld]], the [[nether]] and the [[end]]. &lt;br /&gt;
&lt;br /&gt;
[[Biomes]]&lt;br /&gt;
The biomes, that build the world.&lt;br /&gt;
&lt;br /&gt;
[[Blocks]]&lt;br /&gt;
Info on the various blocks that make up the biomes/world.&lt;br /&gt;
&lt;br /&gt;
[[Items]]&lt;br /&gt;
Info about the various items that players can collect and use.&lt;br /&gt;
&lt;br /&gt;
[[Mobs]]&lt;br /&gt;
Info about the various creatures (friendly and hostile) found in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
[[Recipes]]&lt;br /&gt;
Info about the possibilities to create/transform items, e.g. crafting, smelting a.o.&lt;br /&gt;
&lt;br /&gt;
[[Enchanting]]&lt;br /&gt;
Info about the enchanting process to enhance abilities of items, tools and weapons.&lt;br /&gt;
&lt;br /&gt;
===Additional topics===&lt;br /&gt;
[[Tutorials]]&lt;br /&gt;
Various tutorials to build functional entities, e.g. an iron farm.&lt;br /&gt;
&lt;br /&gt;
[[Mods]]&lt;br /&gt;
Additional infos for the use of some mods in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
[[Modding]]&lt;br /&gt;
&lt;br /&gt;
[[Importing from Minecraft]]&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Signs&amp;diff=150</id>
		<title>Signs</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Signs&amp;diff=150"/>
		<updated>2025-04-18T23:23:15Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Signs are made from wood, can display text and can be placed on top of another block (standing on stick) or on the side of another block. The text of a sign can be customized with [[dyes]] and [[glow ink sacs]]. The text of a sign can be changed.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
===Breaking===&lt;br /&gt;
===Crafting===&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Placement===&lt;br /&gt;
===Text===&lt;br /&gt;
===Customization===&lt;br /&gt;
Text on signs can be customized with glow and dyes. Having a dye in the active hand and clicking on a sign will apply the color of this dye to the text of a sign.&lt;br /&gt;
&lt;br /&gt;
Having a [[glow inc sac]] in the active hand will make glow this applyed color. Hint: Default color of signs is black. But applying glow to black results in a grey color.&lt;br /&gt;
&lt;br /&gt;
To erase the color/glow of a sign, you can use [[Bone Meal]].&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Signs&amp;diff=149</id>
		<title>Signs</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Signs&amp;diff=149"/>
		<updated>2025-04-18T23:14:00Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: Created page with &amp;quot;Signs are made from wood, can display text and can be placed on top of another block (standing on stick) or on the side of another block. The text of a sign can be customized with dyes and glow ink sacs. The text of a sign can be changed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Signs are made from wood, can display text and can be placed on top of another block (standing on stick) or on the side of another block. The text of a sign can be customized with [[dyes]] and [[glow ink sacs]]. The text of a sign can be changed.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Blocks&amp;diff=148</id>
		<title>Blocks</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Blocks&amp;diff=148"/>
		<updated>2025-04-18T23:08:29Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: /* List of Blocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blocks are the structural units forming the world in VoxeLibre. Many blocks can be collected in inventories, placed in chests and replaced in the world.&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
===Dimensions===&lt;br /&gt;
&lt;br /&gt;
===Textures===&lt;br /&gt;
&lt;br /&gt;
===List of Blocks===&lt;br /&gt;
* [[Doors]]&lt;br /&gt;
* [[Signs]]&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Blocks&amp;diff=147</id>
		<title>Blocks</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Blocks&amp;diff=147"/>
		<updated>2025-04-18T23:07:03Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: Created page with &amp;quot;Blocks are the structural units forming the world in VoxeLibre. Many blocks can be collected in inventories, placed in chests and replaced in the world. ===Behaviour===  ===Dimensions===  ===Textures===  ===List of Blocks===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blocks are the structural units forming the world in VoxeLibre. Many blocks can be collected in inventories, placed in chests and replaced in the world.&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
===Dimensions===&lt;br /&gt;
&lt;br /&gt;
===Textures===&lt;br /&gt;
&lt;br /&gt;
===List of Blocks===&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=VoxeLibre_Wiki&amp;diff=146</id>
		<title>VoxeLibre Wiki</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=VoxeLibre_Wiki&amp;diff=146"/>
		<updated>2025-04-18T22:46:12Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: /* Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a game inspired by Minecraft for [https://www.luanti.org Luanti]. Forked from MineClone by davedevils. Developed by many people, see [https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CREDITS.md Credits] for a complete list.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
You have to install a luanti client on your local machine to play luanti games. On the Luanti [https://www.luanti.org/downloads/ downloadpage], you find client versions for many OS. Starting your client, you can play locally installed games or join games over an internet connection. After installation of the Luanti client, you can install VoxeLibre&lt;br /&gt;
&lt;br /&gt;
*automatically – install luanti and add voxelibre via built-in mod manager&lt;br /&gt;
*manually – download the desired version of VoxeLibre from the [https://git.minetest.land/VoxeLibre/VoxeLibre repository] and copy the folder to your folder with luanti mods (usually mods folder in the same directory as luanti)&lt;br /&gt;
&lt;br /&gt;
Running a [[Multiplayer Server]] on a server you run at home or on a VPS allows to play together with others over the internet.&lt;br /&gt;
&lt;br /&gt;
=== Actual Version ===&lt;br /&gt;
Newest version of VoxeLibre is now 0.89. You find all information here: [https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md VoxeLibre_0_89].&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
Mods are functional entities of the game. Each Luanti game consists of several mods. A game, as VoxeLibre, can be adapted/expanded with additional mods. There is a vast number of mods available for luanti based games. Not all are compatible with VoxeLibre, but many of them. Mods are found in the [https://content.luanti.org/ ContentDB] of Luanti. Many mods have additional info in the repository. For some of the [[mods]], there are additional infos on this page too.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
You start in a randomly-generated world made entirely of cubes. You can explore the world and dig and build almost every block in the world to create new structures. You can choose to play in a “survival mode” in which you have to fight monsters and hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming, building machines, and so on Or you can play in “creative mode” in which you can build almost anything instantly.&lt;br /&gt;
&lt;br /&gt;
There is no goal. It&#039;s a sandbox game, you build your game within the existing world. You [[survive]] by fighting against hostile [[Mobs]] and hunger. You [[collect]] items using different [[tools]] or [[mine]] for [[ores]] and other [[treasures]]. Start [[farming]] using [[seeds]] or [[vegetables]] and [[harvest]] to [[eat]] and [[trade]]. You gain [[experience]] by [[killing]] monsters, mining ores or trading with villagers and can use your experience to [[enchant]] [[tools]] and [[weapons]]. Build your own world with collected or [[craft]]ed blocks – the only limit is your imagination! Build a [[railway]] system and have fun with [[minecarts]]. [[Redstone]] circuits allow complex mechanics. Play in creative mode, if you just want to build and create, without disturbances from hostile mobs.&lt;br /&gt;
&lt;br /&gt;
[[Dimensions]]&lt;br /&gt;
The realms accessible within VoxeLibre. There are three dimensions: The [[overworld]], the [[nether]] and the [[end]]. &lt;br /&gt;
&lt;br /&gt;
[[Biomes]]&lt;br /&gt;
The biomes, that build the world.&lt;br /&gt;
&lt;br /&gt;
[[Blocks]]&lt;br /&gt;
Info on the various blocks that make up the biomes/world.&lt;br /&gt;
&lt;br /&gt;
[[Items]]&lt;br /&gt;
Info about the various items that players can collect and use.&lt;br /&gt;
&lt;br /&gt;
[[Mobs]]&lt;br /&gt;
Info about the various creatures (friendly and hostile) found in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
[[Recipes]]&lt;br /&gt;
Info about the possibilities to create/transform items, e.g. crafting, smelting a.o.&lt;br /&gt;
&lt;br /&gt;
[[Enchanting]]&lt;br /&gt;
Info about the enchanting process to enhance abilities of items, tools and weapons.&lt;br /&gt;
&lt;br /&gt;
===Additional topics===&lt;br /&gt;
[[Tutorials]]&lt;br /&gt;
Various tutorials to build functional entities, e.g. an iron farm.&lt;br /&gt;
&lt;br /&gt;
[[Mods]]&lt;br /&gt;
Additional infos for the use of some mods in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
[[Modding]]&lt;br /&gt;
&lt;br /&gt;
[[Importing from Minecraft]]&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=143</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=143"/>
		<updated>2025-04-06T18:57:16Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: /* Advanced design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early Game Iron Farm by VorTechnix.pdf|thumb]]&lt;br /&gt;
This hopefully growing collection of basic tutorials will help to build farms and build projects in VoxeLibre. Some tutorials were developed in a development environment with minimal changes in the code, e.g. by making the zombies slightly taller.&lt;br /&gt;
&lt;br /&gt;
===Stalker farm===&lt;br /&gt;
Stalkers spawn only naturally, there are no spawner for stalkers, as other mobs (e.g. skeletons and zombies). But stalkers are the only source for gunpowder, needed to make rockets. As soon players have looted an Elytria, giving them wings to fly, they need rockets. And therefore, the need for a gunpowder farm is obvious.&lt;br /&gt;
&lt;br /&gt;
Planning before start helps to avoid errors during the build of a farm. Some aspects to consider:&lt;br /&gt;
We want only stalkers, but ideally no zombies and no spiders. On youtube, there are a lot of tutorials for a creeper farm, mostly with the use of snowmen. But tests have shown, that we don&#039;t need snowmen in VoxeLibre. They make the build more complex but don&#039;t really add to the amount of gunpowder produced. Stalkers are quite small, so they can move within a 2-block box with additional carpet on the floor and trapdoor on the ceiling. In 0.89.1, zombies can no longer spawn in this same space, as the collisionbox of zombies was slightly changed, making them minimally taller.&lt;br /&gt;
&lt;br /&gt;
This build was proposed by Nicu and verified by cyberonkel. The design is simple: four platforms build with full blocks are divided by 2 block wide water channels. On the platforms, carpets on the corners and in form of a grid, leaving 2 blocks between the carpets free avoid spider spawns. The ceiling is covered in closed trapdoors. This makes enough space for stalkers to spawn and move, but avoid the spawn of Zombies.&lt;br /&gt;
&lt;br /&gt;
The water channels are 7 blocks long, water sources are hidden in the wall to avoid stalkers to sit on the water source. The water of the four channels stop in the center, building a 2x2 center hole, falling about 20 blocks deep to the kill zone, made from soul fires over hoppers, collecting the gun powder into a chest. Put signs two blocks below water level at the walls to avoid falling water into the kill zone.&lt;br /&gt;
&lt;br /&gt;
===Iron farm===&lt;br /&gt;
Iron is a resources quite hard to collect by mining. As it is used in many recipes, many players will want to build an iron farm early in the game. The main source for iron outside of mining or collecting iron bars and nuggets from chests in villages or by a [[Portal]]&lt;br /&gt;
are Iron Golems. They spawn in villages, when villagers are attacked by hostile mobs.&lt;br /&gt;
&lt;br /&gt;
====Early Game====&lt;br /&gt;
There are many models of iron farms working nicely. Some use resources found only later in the game, some can be build early with simple materials. VorTechnix as written a good tutorial for iron farms in early gameplay, available as [[Media:Early_Game_Iron_Farm_by_VorTechnix.pdf|pdf file]].&lt;br /&gt;
&lt;br /&gt;
Iron Golems spawn in a sphere of 21 blocks around a villager, if there at least two other villagers in this sphere, and if there is a hostile mob in that cube and if there is a spawn point (≥1 block under an &amp;lt;code&amp;gt;air&amp;lt;/code&amp;gt; block which is from &amp;lt;code&amp;gt;group:water&amp;lt;/code&amp;gt; OR is &amp;lt;code&amp;gt;diggable&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
====Advanced design====&lt;br /&gt;
A proven design with a high yield is to build a hollow tower with e.g. stone wall blocks, resulting in a 1.5 block wide hole. Start at ground level (or water level and build at least 12 levels high, to make sure, that Iron Golems will spawn only on top of the tower. Put a sign on the interior side of the wall 2 level below the top and add 1 level of water above that sign. Iron Golems will spawn on this water block and fall down.&lt;br /&gt;
&lt;br /&gt;
Build this wall tower deep into the ground – you will dig a hole of 3x3 to be able to place the walls. Place a chest at the lowest point, about 24 blocks below the water block in the tower (or about 12 blocks below ground level). Place a hopper above the chest. Assure, that the wall of the tower is made of non flammable blocks (as e.g. stone). Put 1 level of &amp;lt;code&amp;gt;lava&amp;lt;/code&amp;gt; on top of the hopper.&lt;br /&gt;
&lt;br /&gt;
To let spawn the Iron Golems, put 3 villager in a glass box about 15 blocks over ground (3 levels above the tower). Put a boat in another box 3 blocks away and lure a zombie into that boat. He will jump in the boat and stay there. Name him with a name tag and cover him from direct sun light.&lt;br /&gt;
&lt;br /&gt;
[[File:Ironfarm.png|150px|thumb|left|Iron farm]]&lt;br /&gt;
&lt;br /&gt;
As soon as the Zombie sees the villagers, he will try to attack them – resulting in the spawn of three Iron Golems (as we have three villagers). They spawn on the water block and will fall immediately down to the kill zone. To finalize, you will put &amp;lt;code&amp;gt;carpet&amp;lt;/code&amp;gt; on all blocks of the villager and zombie boxes and on additional glas blocks around the tower. Don&#039;t forget to put a copper rod on top of the villager box to avoid their transformation into witches by lightning.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=141</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=141"/>
		<updated>2025-04-04T23:26:04Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. This mod for VoxeLibre is actually in work, source link to install via &amp;lt;code&amp;gt;git clone&amp;lt;/code&amp;gt; or to download will be published here.&lt;br /&gt;
As the original mod uses &amp;quot;default&amp;quot; (main block definition in minetest_game), the definition of the nodes and crafting instructions have to be adapted to VoxeLibre. The textures can be used without any problem.&lt;br /&gt;
&lt;br /&gt;
===Trestle bridge===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;br /&gt;
[[File:trestle_bridge.png|200px|thumb|left|Simple Trestle bridge]]&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=File:Trestle_bridge.png&amp;diff=140</id>
		<title>File:Trestle bridge.png</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=File:Trestle_bridge.png&amp;diff=140"/>
		<updated>2025-04-04T23:25:24Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: Trestle bridge, view from the side&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Trestle bridge, view from the side&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=139</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=139"/>
		<updated>2025-04-04T23:21:22Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. This mod for VoxeLibre is actually in work, source link to install via &amp;lt;code&amp;gt;git clone&amp;lt;/code&amp;gt; or to download will be published here.&lt;br /&gt;
As the original mod uses &amp;quot;default&amp;quot; (main block definition in minetest_game), the definition of the nodes and crafting instructions have to be adapted to VoxeLibre. The textures can be used without any problem.&lt;br /&gt;
&lt;br /&gt;
===Trestle bridge===&lt;br /&gt;
Trestle bridges are well known from some Western movies, as this type of bridge has been used often in the builds of railroads in Nord America. These structures were often made of wood. The main structure for the Trestle Bridge are &amp;lt;code&amp;gt;foundation&amp;lt;/code&amp;gt; blocks. As the trestle bridge supports are three blocks wide, you can place 3 foundations – they will fuse to one big foundation element. Place additional foundations with one free block in between, as the sides of the trestle bridge elements are 3 blocks wide.&lt;br /&gt;
Place now a &amp;lt;code&amp;gt;trestle_support&amp;lt;/code&amp;gt; block on each middle block of the foundation. Build up as high you intend to build your bridge. Place now &amp;lt;code&amp;gt;trestle_side&amp;lt;/code&amp;gt; blocks on the left and right side between each support element. Complete your bridge by placing &amp;lt;code&amp;gt;trestle_deck&amp;lt;/code&amp;gt; blocks on top. Place the first one between 2 supports and add additional blocks on the first one. And you are ready to place the rails!&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=138</id>
		<title>Bridger Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Bridger_Tutorial&amp;diff=138"/>
		<updated>2025-04-04T23:00:03Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: Created page with &amp;quot;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. This mod for VoxeLibre is actually in work, source link to install via &amp;lt;code&amp;gt;git clone&amp;lt;/code&amp;gt; or to download will be published here. As the original mod uses &amp;quot;default&amp;quot; (main block definition in minetest_game), the definition of the nodes and crafting instructions have to be adapted to VoxeLibre. The textures can be used without any problem.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use bridger in VoxeLibre, you have to install a fork of the original bridger, vlbridger, in Luanti. This mod for VoxeLibre is actually in work, source link to install via &amp;lt;code&amp;gt;git clone&amp;lt;/code&amp;gt; or to download will be published here.&lt;br /&gt;
As the original mod uses &amp;quot;default&amp;quot; (main block definition in minetest_game), the definition of the nodes and crafting instructions have to be adapted to VoxeLibre. The textures can be used without any problem.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=137</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=137"/>
		<updated>2025-04-04T22:55:33Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Bridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is Bridger, a mod intended to build impressive bridges. This mod is written for minetest_game and will not work in VoxeLibre without adaptation. A fork of this mod to be used in VoxeLibre is in work now. The [[Bridger Tutorial]] describes the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=136</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=136"/>
		<updated>2025-04-04T22:38:50Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trains===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be found [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains in VoxeLibre]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===Bridger===&lt;br /&gt;
Trains have to pass rivers and valleys – fortunately, there is Bridger, a mod intended to build impressive bridges. This mod is written for minetest_game and will not work in VoxeLibre without adaptation. A fork of this mod to be used in VoxeLibre is in work now. A [[Bridger Tutorial]] will describe the adaptation and explain, how simple and more complex bridges can be built with this mod.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=135</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Mods&amp;diff=135"/>
		<updated>2025-04-04T22:34:58Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional info for a small number of mods with special consideration of use in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
===[[Advanced Trains]]===&lt;br /&gt;
As the minecart system in VoxeLibre is somewhat limited, train enthusiasts will want to try [https://content.luanti.org/packages/orwell/advtrains/ Advanced Trains], a mod adding more sophisticated trains, track systems including automation. This mod was built for minetest_game, but basic functions work in VoxeLibre. An extensive documentation of this mod package can be founde [https://advtrains.de/wiki/doku.php here]. We will focus in [[Advanced Trains]] on the differences, functions, that not work (or have to be used differently) and some hints to adapt more of this phantastic mod for VoxeLibre.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=VoxeLibre_Wiki&amp;diff=134</id>
		<title>VoxeLibre Wiki</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=VoxeLibre_Wiki&amp;diff=134"/>
		<updated>2025-04-03T23:17:43Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a game inspired by Minecraft for [https://www.luanti.org Luanti]. Forked from MineClone by davedevils. Developed by many people, see [https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CREDITS.md Credits] for a complete list.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
You have to install a luanti client on your local machine to play luanti games. On the Luanti [https://www.luanti.org/downloads/ downloadpage], you find client versions for many OS. Starting your client, you can play locally installed games or join games over an internet connection. After installation of the Luanti client, you can install VoxeLibre&lt;br /&gt;
&lt;br /&gt;
*automatically – install luanti and add voxelibre via built-in mod manager&lt;br /&gt;
*manually – download the desired version of VoxeLibre from the [https://git.minetest.land/VoxeLibre/VoxeLibre repository] and copy the folder to your folder with luanti mods (usually mods folder in the same directory as luanti)&lt;br /&gt;
&lt;br /&gt;
Running a [[Multiplayer Server]] on a server you run at home or on a VPS allows to play together with others over the internet.&lt;br /&gt;
&lt;br /&gt;
=== Actual Version ===&lt;br /&gt;
Newest version of VoxeLibre is now 0.89. You find all information here: [https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md VoxeLibre_0_89].&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
Mods are used to change/expand the functionality of your game. There is a vast number of mods available for luanti based games. Not all are compatible with VoxeLibre, but many of them. Mods are found in the [https://content.luanti.org/ ContentDB] of Luanti. Many mods have additional info in the repository. For some of the [[mods]], there are additional infos on this page too.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
You start in a randomly-generated world made entirely of cubes. You can explore the world and dig and build almost every block in the world to create new structures. You can choose to play in a “survival mode” in which you have to fight monsters and hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming, building machines, and so on Or you can play in “creative mode” in which you can build almost anything instantly.&lt;br /&gt;
&lt;br /&gt;
There is no goal. It&#039;s a sandbox game, you build your game within the existing world. You [[survive]] by fighting against hostile [[Mobs]] and hunger. You [[collect]] items using different [[tools]] or [[mine]] for [[ores]] and other [[treasures]]. Start [[farming]] using [[seeds]] or [[vegetables]] and [[harvest]] to [[eat]] and [[trade]]. You gain [[experience]] by [[killing]] monsters, mining ores or trading with villagers and can use your experience to [[enchant]] [[tools]] and [[weapons]]. Build your own world with collected or [[craft]]ed blocks – the only limit is your imagination! Build a [[railway]] system and have fun with [[minecarts]]. [[Redstone]] circuits allow complex mechanics. Play in creative mode, if you just want to build and create, without disturbances from hostile mobs.&lt;br /&gt;
&lt;br /&gt;
[[Dimensions]]&lt;br /&gt;
The realms accessible within VoxeLibre. There are three dimensions: The [[overworld]], the [[nether]] and the [[end]]. &lt;br /&gt;
&lt;br /&gt;
[[Biomes]]&lt;br /&gt;
The biomes, that build the world.&lt;br /&gt;
&lt;br /&gt;
[[Blocks]]&lt;br /&gt;
Info on the various blocks that make up the biomes/world.&lt;br /&gt;
&lt;br /&gt;
[[Items]]&lt;br /&gt;
Info about the various items that players can collect and use.&lt;br /&gt;
&lt;br /&gt;
[[Mobs]]&lt;br /&gt;
Info about the various creatures (friendly and hostile) found in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
[[Recipes]]&lt;br /&gt;
Info about the possibilities to create/transform items, e.g. crafting, smelting a.o.&lt;br /&gt;
&lt;br /&gt;
[[Enchanting]]&lt;br /&gt;
Info about the enchanting process to enhance abilities of items, tools and weapons.&lt;br /&gt;
&lt;br /&gt;
===Additional topics===&lt;br /&gt;
[[Tutorials]]&lt;br /&gt;
Various tutorials to build functional entities, e.g. an iron farm.&lt;br /&gt;
&lt;br /&gt;
[[Mods]]&lt;br /&gt;
Additional infos for the use of some mods in VoxeLibre.&lt;br /&gt;
&lt;br /&gt;
[[Modding]]&lt;br /&gt;
&lt;br /&gt;
[[Importing from Minecraft]]&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=133</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=133"/>
		<updated>2025-04-03T22:56:29Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early Game Iron Farm by VorTechnix.pdf|thumb]]&lt;br /&gt;
This hopefully growing collection of basic tutorials will help to build farms and build projects in VoxeLibre. Some tutorials were developed in a development environment with minimal changes in the code, e.g. by making the zombies slightly taller.&lt;br /&gt;
&lt;br /&gt;
===Stalker farm===&lt;br /&gt;
Stalkers spawn only naturally, there are no spawner for stalkers, as other mobs (e.g. skeletons and zombies). But stalkers are the only source for gunpowder, needed to make rockets. As soon players have looted an Elytria, giving them wings to fly, they need rockets. And therefore, the need for a gunpowder farm is obvious.&lt;br /&gt;
&lt;br /&gt;
Planning before start helps to avoid errors during the build of a farm. Some aspects to consider:&lt;br /&gt;
We want only stalkers, but ideally no zombies and no spiders. On youtube, there are a lot of tutorials for a creeper farm, mostly with the use of snowmen. But tests have shown, that we don&#039;t need snowmen in VoxeLibre. They make the build more complex but don&#039;t really add to the amount of gunpowder produced. Stalkers are quite small, so they can move within a 2-block box with additional carpet on the floor and trapdoor on the ceiling. In 0.89.1, zombies can no longer spawn in this same space, as the collisionbox of zombies was slightly changed, making them minimally taller.&lt;br /&gt;
&lt;br /&gt;
This build was proposed by Nicu and verified by cyberonkel. The design is simple: four platforms build with full blocks are divided by 2 block wide water channels. On the platforms, carpets on the corners and in form of a grid, leaving 2 blocks between the carpets free avoid spider spawns. The ceiling is covered in closed trapdoors. This makes enough space for stalkers to spawn and move, but avoid the spawn of Zombies.&lt;br /&gt;
&lt;br /&gt;
The water channels are 7 blocks long, water sources are hidden in the wall to avoid stalkers to sit on the water source. The water of the four channels stop in the center, building a 2x2 center hole, falling about 20 blocks deep to the kill zone, made from soul fires over hoppers, collecting the gun powder into a chest. Put signs two blocks below water level at the walls to avoid falling water into the kill zone.&lt;br /&gt;
&lt;br /&gt;
===Iron farm===&lt;br /&gt;
Iron is a resources quite hard to collect by mining. As it is used in many recipes, many players will want to build an iron farm early in the game. The main source for iron outside of mining or collecting iron bars and nuggets from chests in villages or by a [[Portal]]&lt;br /&gt;
are Iron Golems. They spawn in villages, when villagers are attacked by hostile mobs.&lt;br /&gt;
&lt;br /&gt;
====Early Game====&lt;br /&gt;
There are many models of iron farms working nicely. Some use resources found only later in the game, some can be build early with simple materials. VorTechnix as written a good tutorial for iron farms in early gameplay, available as [[Media:Early_Game_Iron_Farm_by_VorTechnix.pdf|pdf file]].&lt;br /&gt;
&lt;br /&gt;
Iron Golems spawn in a sphere of 21 blocks around a villager, if there at least two other villagers in this sphere, and if there is a hostile mob in that cube and if there is a spawn point (≥1 block under an &amp;lt;code&amp;gt;air&amp;lt;/code&amp;gt; block which is from &amp;lt;code&amp;gt;group:water&amp;lt;/code&amp;gt; OR is &amp;lt;code&amp;gt;diggable&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
====Advanced design====&lt;br /&gt;
A proven design with a high yield is to build a hollow tower with e.g. stone wall blocks, resulting in a 1.5 block wide hole. Start at 12 block levels over ground. Put a sign on the interior side of the wall 4 level below the top and add 1 level of water above that sign. Iron Golems will spawn on this water block and fall down.&lt;br /&gt;
&lt;br /&gt;
Continue this wall tower level deep into the ground – you will dig a hole of 3x3 to be able to place the walls. Place a chest at the lowest point, about 23 blocks below the water block in the tower. Place a hopper above the chest. Assure, that the wall of the tower is made of non flammable blocks (as e.g. stone). Put 1 level of &amp;lt;code&amp;gt;lava&amp;lt;/code&amp;gt; on top of the hopper.&lt;br /&gt;
&lt;br /&gt;
To let spawn the Iron Golems, put 3 villager in a glass box about 16 blocks over ground (4 levels above the tower). Put a boat in another box 3 blocks away and lure a zombie into that boat. He will jump in the boat and stay there. Name him with a name tag and cover him from direct sun light.&lt;br /&gt;
&lt;br /&gt;
[[File:Ironfarm.png|150px|thumb|left|Iron farm]]&lt;br /&gt;
&lt;br /&gt;
As soon as the Zombie sees the villagers, he will try to attack them – resulting in the spawn of three Iron Golems (as we have three villagers). They spawn on the water block and will fall immediatly down to the kill zone. To finalize, you will put &amp;lt;code&amp;gt;carpet&amp;lt;/code&amp;gt; on all blocks of the villager and zombie boxes and on additional glas blocks around the tower. Don&#039;t forget to put a copper rod on top of the villager box to avoid their transformation in to zombie villager by lightning.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=File:Ironfarm.png&amp;diff=132</id>
		<title>File:Ironfarm.png</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=File:Ironfarm.png&amp;diff=132"/>
		<updated>2025-04-03T22:55:10Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: Simple iron farm design with high yield of iron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Simple iron farm design with high yield of iron&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=131</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=131"/>
		<updated>2025-04-03T22:49:15Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early Game Iron Farm by VorTechnix.pdf|thumb]]&lt;br /&gt;
This hopefully growing collection of basic tutorials will help to build farms and build projects in VoxeLibre. Some tutorials were developed in a development environment with minimal changes in the code, e.g. by making the zombies slightly taller.&lt;br /&gt;
&lt;br /&gt;
===Stalker farm===&lt;br /&gt;
Stalkers spawn only naturally, there are no spawner for stalkers, as other mobs (e.g. skeletons and zombies). But stalkers are the only source for gunpowder, needed to make rockets. As soon players have looted an Elytria, giving them wings to fly, they need rockets. And therefore, the need for a gunpowder farm is obvious.&lt;br /&gt;
&lt;br /&gt;
Planning before start helps to avoid errors during the build of a farm. Some aspects to consider:&lt;br /&gt;
We want only stalkers, but ideally no zombies and no spiders. On youtube, there are a lot of tutorials for a creeper farm, mostly with the use of snowmen. But tests have shown, that we don&#039;t need snowmen in VoxeLibre. They make the build more complex but don&#039;t really add to the amount of gunpowder produced. Stalkers are quite small, so they can move within a 2-block box with additional carpet on the floor and trapdoor on the ceiling. In 0.89.1, zombies can no longer spawn in this same space, as the collisionbox of zombies was slightly changed, making them minimally taller.&lt;br /&gt;
&lt;br /&gt;
This build was proposed by Nicu and verified by cyberonkel. The design is simple: four platforms build with full blocks are divided by 2 block wide water channels. On the platforms, carpets on the corners and in form of a grid, leaving 2 blocks between the carpets free avoid spider spawns. The ceiling is covered in closed trapdoors. This makes enough space for stalkers to spawn and move, but avoid the spawn of Zombies.&lt;br /&gt;
&lt;br /&gt;
The water channels are 7 blocks long, water sources are hidden in the wall to avoid stalkers to sit on the water source. The water of the four channels stop in the center, building a 2x2 center hole, falling about 20 blocks deep to the kill zone, made from soul fires over hoppers, collecting the gun powder into a chest. Put signs two blocks below water level at the walls to avoid falling water into the kill zone.&lt;br /&gt;
&lt;br /&gt;
===Iron farm===&lt;br /&gt;
Iron is a resources quite hard to collect by mining. As it is used in many recipes, many players will want to build an iron farm early in the game. The main source for iron outside of mining or collecting iron bars and nuggets from chests in villages or by a [[Portal]]&lt;br /&gt;
are Iron Golems. They spawn in villages, when villagers are attacked by hostile mobs.&lt;br /&gt;
&lt;br /&gt;
====Early Game====&lt;br /&gt;
There are many models of iron farms working nicely. Some use resources found only later in the game, some can be build early with simple materials. VorTechnix as written a good tutorial for iron farms in early gameplay, available as [[Media:Early_Game_Iron_Farm_by_VorTechnix.pdf|pdf file]].&lt;br /&gt;
&lt;br /&gt;
Iron Golems spawn in a sphere of 21 blocks around a villager, if there at least two other villagers in this sphere, and if there is a hostile mob in that cube and if there is a spawn point (≥1 block under an &amp;lt;code&amp;gt;air&amp;lt;/code&amp;gt; block which is from &amp;lt;code&amp;gt;group:water&amp;lt;/code&amp;gt; OR is &amp;lt;code&amp;gt;diggable&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
====Advanced design====&lt;br /&gt;
A proven design with a high yield is to build a hollow tower with e.g. stone wall blocks, resulting in a 1.5 block wide hole. Start at 12 block levels over ground. Put a sign on the interior side of the wall 4 level below the top and add 1 level of water above that sign. Iron Golems will spawn on this water block and fall down.&lt;br /&gt;
&lt;br /&gt;
Continue this wall tower level deep into the ground – you will dig a hole of 3x3 to be able to place the walls. Place a chest at the lowest point, about 23 blocks below the water block in the tower. Place a hopper above the chest. Assure, that the wall of the tower is made of non flammable blocks (as e.g. stone). Put 1 level of &amp;lt;code&amp;gt;lava&amp;lt;/code&amp;gt; on top of the hopper.&lt;br /&gt;
&lt;br /&gt;
To let spawn the Iron Golems, put 3 villager in a glass box about 16 blocks over ground (4 levels above the tower). Put a boat in another box 3 blocks away and lure a zombie into that boat. He will jump in the boat and stay there. Name him with a name tag and cover him from direct sun light.&lt;br /&gt;
&lt;br /&gt;
As soon as the Zombie sees the villagers, he will try to attack them – resulting in the spawn of three Iron Golems (as we have three villagers). They spawn on the water block and will fall immediatly down to the kill zone. To finalize, you will put &amp;lt;code&amp;gt;carpet&amp;lt;/code&amp;gt; on all blocks of the villager and zombie boxes and on additional glas blocks around the tower. Don&#039;t forget to put a copper rod on top of the villager box to avoid their transformation in to zombie villager by lightning.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=130</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=130"/>
		<updated>2025-04-03T22:43:07Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early Game Iron Farm by VorTechnix.pdf|thumb]]&lt;br /&gt;
This hopefully growing collection of basic tutorials will help to build farms and build projects in VoxeLibre. Some tutorials were developed in a development environment with minimal changes in the code, e.g. by making the zombies slightly taller.&lt;br /&gt;
&lt;br /&gt;
===Stalker farm===&lt;br /&gt;
Stalkers spawn only naturally, there are no spawner for stalkers, as other mobs (e.g. skeletons and zombies). But stalkers are the only source for gunpowder, needed to make rockets. As soon players have looted an Elytria, giving them wings to fly, they need rockets. And therefore, the need for a gunpowder farm is obvious.&lt;br /&gt;
&lt;br /&gt;
Planning before start helps to avoid errors during the build of a farm. Some aspects to consider:&lt;br /&gt;
We want only stalkers, but ideally no zombies and no spiders. On youtube, there are a lot of tutorials for a creeper farm, mostly with the use of snowmen. But tests have shown, that we don&#039;t need snowmen in VoxeLibre. They make the build more complex but don&#039;t really add to the amount of gunpowder produced. Stalkers are quite small, so they can move within a 2-block box with additional carpet on the floor and trapdoor on the ceiling. In 0.89.1, zombies can no longer spawn in this same space, as the collisionbox of zombies was slightly changed, making them minimally taller.&lt;br /&gt;
&lt;br /&gt;
This build was proposed by Nicu and verified by cyberonkel. The design is simple: four platforms build with full blocks are divided by 2 block wide water channels. On the platforms, carpets on the corners and in form of a grid, leaving 2 blocks between the carpets free avoid spider spawns. The ceiling is covered in closed trapdoors. This makes enough space for stalkers to spawn and move, but avoid the spawn of Zombies.&lt;br /&gt;
&lt;br /&gt;
The water channels are 7 blocks long, water sources are hidden in the wall to avoid stalkers to sit on the water source. The water of the four channels stop in the center, building a 2x2 center hole, falling about 20 blocks deep to the kill zone, made from soul fires over hoppers, collecting the gun powder into a chest. Put signs two blocks below water level at the walls to avoid falling water into the kill zone.&lt;br /&gt;
&lt;br /&gt;
===Iron farm===&lt;br /&gt;
Iron is a resources quite hard to collect by mining. As it is used in many recipes, many players will want to build an iron farm early in the game. The main source for iron outside of mining or collecting iron bars and nuggets from chests in villages or by a [[Portal]]&lt;br /&gt;
are Iron Golems. They spawn in villages, when villagers are attacked by hostile mobs.&lt;br /&gt;
&lt;br /&gt;
====Early Game====&lt;br /&gt;
There are many models of iron farms working nicely. Some use resources found only later in the game, some can be build early with simple materials. VorTechnix as written a good tutorial for iron farms in early gameplay, available as [[Media:Early_Game_Iron_Farm_by_VorTechnix.pdf|pdf file]].&lt;br /&gt;
&lt;br /&gt;
Iron Golems spawn in a sphere of 21 blocks around a villager, if there at least two other villagers in this sphere, and if there is a hostile mob in that cube and if there is a spawn point (≥1 block under an &amp;lt;code&amp;gt;air&amp;lt;/code&amp;gt; block which is from &amp;lt;code&amp;gt;group:water&amp;lt;/code&amp;gt; OR is &amp;lt;code&amp;gt;diggable&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
====Advanced design====&lt;br /&gt;
A proven design with a high yield is to build a hollow tower with e.g. stone wall blocks, resulting in a 1.5 block wide hole. Start at 12 block levels over ground. Put a sign on the interior side of the wall 4 level below the top and add 1 level of water above that sign. Iron Golems will spawn on this water block and fall down.&lt;br /&gt;
&lt;br /&gt;
Continue this wall tower level deep into the ground – you will dig a hole of 3x3 to be able to place the walls. Place a chest at the lowest point, about 23 blocks below the water block in the tower. Place a hopper above the chest. Assure, that the wall of the tower is made of non flammable blocks (as e.g. stone). Put 1 level of &amp;lt;code&amp;gt;lava&amp;lt;/code&amp;gt; on top of the hopper.&lt;br /&gt;
&lt;br /&gt;
To let spawn the Iron Golems, put 3 villager in a glass box about 16 blocks over ground (4 levels above the tower). Put a boat in another box 3 blocks away and lure a zombie into that boat. He will jump in the boat and stay there. Name him with a name tag and cover him from direct sun light.&lt;br /&gt;
&lt;br /&gt;
As soon as the Zombie sees the villagers, he will try to attack them – resulting in the spawn of three Iron Golems (as we have three villagers). They spawn on the water block and will fall immediatly down to the kill zone.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
	<entry>
		<id>https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=129</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://vlwiki.phinetwork.ch/index.php?title=Tutorials&amp;diff=129"/>
		<updated>2025-04-03T01:18:42Z</updated>

		<summary type="html">&lt;p&gt;Cyberonkel99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early Game Iron Farm by VorTechnix.pdf|thumb]]&lt;br /&gt;
This hopefully growing collection of basic tutorials will help to build farms and build projects in VoxeLibre. Some tutorials were developed in a development environment with minimal changes in the code, e.g. by making the zombies slightly taller.&lt;br /&gt;
&lt;br /&gt;
===Stalker farm===&lt;br /&gt;
Stalkers spawn only naturally, there are no spawner for stalkers, as other mobs (e.g. skeletons and zombies). But stalkers are the only source for gunpowder, needed to make rockets. As soon players have looted an Elytria, giving them wings to fly, they need rockets. And therefore, the need for a gunpowder farm is obvious.&lt;br /&gt;
&lt;br /&gt;
Planning before start helps to avoid errors during the build of a farm. Some aspects to consider:&lt;br /&gt;
We want only stalkers, but ideally no zombies and no spiders. On youtube, there are a lot of tutorials for a creeper farm, mostly with the use of snowmen. But tests have shown, that we don&#039;t need snowmen in VoxeLibre. They make the build more complex but don&#039;t really add to the amount of gunpowder produced. Stalkers are quite small, so they can move within a 2-block box with additional carpet on the floor and trapdoor on the ceiling. In 0.89.1, zombies can no longer spawn in this same space, as the collisionbox of zombies was slightly changed, making them minimally taller.&lt;br /&gt;
&lt;br /&gt;
This build was proposed by Nicu and verified by cyberonkel. The design is simple: four platforms build with full blocks are divided by 2 block wide water channels. On the platforms, carpets on the corners and in form of a grid, leaving 2 blocks between the carpets free avoid spider spawns. The ceiling is covered in closed trapdoors. This makes enough space for stalkers to spawn and move, but avoid the spawn of Zombies.&lt;br /&gt;
&lt;br /&gt;
The water channels are 7 blocks long, water sources are hidden in the wall to avoid stalkers to sit on the water source. The water of the four channels stop in the center, building a 2x2 center hole, falling about 20 blocks deep to the kill zone, made from soul fires over hoppers, collecting the gun powder into a chest. Put signs two blocks below water level at the walls to avoid falling water into the kill zone.&lt;br /&gt;
&lt;br /&gt;
===Iron farm===&lt;br /&gt;
Iron is a resources quite hard to collect by mining. As it is used in many recipes, many players will want to build an iron farm early in the game. The main source for iron outside of mining or collecting iron bars and nuggets from chests in villages or by a [[Portal]]&lt;br /&gt;
are Iron Golems. They spawn in villages, when villagers are attacked by hostile mobs.&lt;br /&gt;
&lt;br /&gt;
There are many models of iron farms working nicely. Some use resources found only later in the game, some can be build early with simple materials. VorTechnix as written a good tutorial for iron farms in early gameplay, available as [[Media:Early_Game_Iron_Farm_by_VorTechnix.pdf|pdf file]].&lt;br /&gt;
&lt;br /&gt;
Iron Golems spawn in a sphere of 21 blocks around a villager, if there at least two other villagers in this sphere, and if there is a hostile mob in that cube and if there is a spawn point (≥1 block under an &amp;lt;code&amp;gt;air&amp;lt;/code&amp;gt; block which is from &amp;lt;code&amp;gt;group:water&amp;lt;/code&amp;gt; OR is &amp;lt;code&amp;gt;diggable&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
A proven design with a high yield is to build a hollow tower with e.g. stone wall blocks, resulting in a 1.5 block wide hole. Put a sign on the interior side of the wall 4 level below the top and add 1 level of water above that sign.&lt;br /&gt;
&lt;br /&gt;
Continue this wall tower level deep into the ground – you will dig a hole of 3x3 to be able to place the walls. Place a chest at the lowest point, place a hopper above the chest. Assure, that the wall of the tower is made of non flammable blocks (as e.g. stone). Put 1 level of &amp;lt;code&amp;gt;lava&amp;lt;/code&amp;gt; on the hopper.&lt;br /&gt;
&lt;br /&gt;
To let spawn the Iron Golems, put 3 villager in a glass box about 16 blocks over ground. Put a boat in another box 3 blocks away and lure a zombie into that boat. He will jump in the boat and stay there. Name him with a name tag and cover him from direct sun light.&lt;br /&gt;
&lt;br /&gt;
As soon as the Zombie sees the villagers, he will try to attack them – resulting in the spawn of three Iron Golems (as we have three villagers). They spawn on the water block and will fall immediatly down to the kill zone.&lt;/div&gt;</summary>
		<author><name>Cyberonkel99</name></author>
	</entry>
</feed>