Importing from Minecraft: Difference between revisions
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You will need additional Mods to achieve this goal. Install from ContentDB | You will need additional Mods to achieve this goal. Install from ContentDB | ||
* [https://content.luanti.org/packages/sfan5/worldedit/ Worldedit] | * [https://content.luanti.org/packages/sfan5/worldedit/ Worldedit] | ||
* [https://content.luanti.org/packages/IRI/worldedit_bigschems/ Worldedit Big Schematics Handling] and activate them. | * [https://content.luanti.org/packages/IRI/worldedit_bigschems/ Worldedit Big Schematics Handling] | ||
and activate them. | |||
=== Convert Minecraft world into Luanti world === | === Convert Minecraft world into Luanti world === | ||
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Place the folder you generated in the conversion step in /worlds of your minetest installation (local or on your server). As you have multiple worlds now, you will now have to define the world when you start the server: | Place the folder you generated in the conversion step in /worlds of your minetest installation (local or on your server). As you have multiple worlds now, you will now have to define the world when you start the server: | ||
<pre>bin/luantiserver --gameid VoxeLibre --worldname newworld</pre> | <pre>bin/luantiserver --gameid VoxeLibre --worldname newworld</pre> | ||
You could now play in this world – but you will see, that the conversion is not perfect. As the heights in Minecraft and Luanti are different, there are big holes in your world. | You could now play in this world – but you will see, that the conversion is not perfect. As the heights in Minecraft and Luanti are different, there are big holes in your world. Therefore, you will probably just copy a region of interest with your builds and paste it in your standard world. | ||
===Save schematic=== | |||
Start your new world and go find your region of interest (the coordinates will be similar to Minecraft). You will now have to define the region to save as schematic. Your region will be a cuboid. You define the lower left corner as pos 1 and the upper right corner as pos 2. You can use the the Worldedit wand tool (left click = pos 1, right click = pos 2) or you can use the command | |||
<pre>//p set</pre> | |||
The system will ask you to punch the blocks to set pos 1 and then pos 2. | |||
You can save this region now as schematic by using the command | |||
<pre></pre> | |||
Revision as of 03:07, 28 March 2025
If you play(ed) Minecraft before and wish to continue in VoxeLibre, and you have big builds you spent endless hours in creation, it would be of interest to be able to transfer those builds into a VoxeLibre world. This process consists of mainly two steps: you will have to
- convert a Minecraft world into a Luanti world
- convert a Minecraft schematic into a Luanti schematic
Prepare your VoxeLibre game
You will need additional Mods to achieve this goal. Install from ContentDB
and activate them.
Convert Minecraft world into Luanti world
I will describe the process I used to be able to continue on my build of Mt. Saint Michel in a non Microsoft environment. I played Minecraft Java on a exaroton server. To be able to convert the world, you have to download the world from the server. In your downloads, you should have now a folder /world.
Conversion is done with a fork of mc2mt from DragonWrangler1 (see here). Usage is straight forward: Open your terminal, move to the mc2mt folder and type
usage: mc2mt.py [OPTIONS] input output
Input and output describes the world folder from Minecraft, output the folder for the generated Luanti world. Use paths relative to your mc2mt folder.
You can add optional arguments as follows:
-h, --help show this help message and exit -m MOD Load mod from json file -d Disable all mods -e Enable all mods -u Unknown blocks will be converted to air -q Do not report unknown blocks --disable_MOD Disable mod MOD --enable_MOD Enable mod MOD
Conversion will take quite a lot of time, in my run without any optional arguments, I had just the time to drink several coffees (several hours).
Define new world
Place the folder you generated in the conversion step in /worlds of your minetest installation (local or on your server). As you have multiple worlds now, you will now have to define the world when you start the server:
bin/luantiserver --gameid VoxeLibre --worldname newworld
You could now play in this world – but you will see, that the conversion is not perfect. As the heights in Minecraft and Luanti are different, there are big holes in your world. Therefore, you will probably just copy a region of interest with your builds and paste it in your standard world.
Save schematic
Start your new world and go find your region of interest (the coordinates will be similar to Minecraft). You will now have to define the region to save as schematic. Your region will be a cuboid. You define the lower left corner as pos 1 and the upper right corner as pos 2. You can use the the Worldedit wand tool (left click = pos 1, right click = pos 2) or you can use the command
//p set
The system will ask you to punch the blocks to set pos 1 and then pos 2. You can save this region now as schematic by using the command